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AI Insights · Timothy · April 2024

Top 5 Gacha Games Performance in Australia for Q1 2024

Discover the performance metrics of the top 5 Gacha games in Australia for Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Gacha Games Performance in Australia for Q1 2024

In the first quarter of 2024, the top 5 Gacha games in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.

Last War:Survival from FirstFun saw a notable increase in weekly revenue, culminating at approximately $290K in the final week of March. Weekly downloads peaked mid-January with around 34K and saw a decline towards the end of the quarter, closing at nearly 20K. Active users fluctuated, peaking at about 54K in mid-January and stabilizing around 47K by the end of March.

8 Ball Pool™ by Miniclip.com maintained consistent revenue, with a high of nearly $50K in the last week of March. Downloads remained steady, peaking at 12.7K in mid-February. Active users hovered around 340K for most of the quarter, with a slight dip to about 302K by the end of March.

Whiteout Survival from Century Games Pte. Ltd. experienced a consistent revenue stream, peaking at roughly $215K in late March. Downloads saw a gradual decrease from 15.2K at the start of January to around 12K by the end of March. Active users remained relatively stable, peaking at nearly 60K in the final week of March.

Hero Clash:Catch the Thief by 9z Games(HK) showed a significant rise in weekly revenue, starting at $2.6K in early January and reaching over $20K by the end of March. Downloads peaked at 16.6K in late January but dropped to about 1.6K by the end of March. Active users saw growth, peaking at about 105K in late January before settling around 74K by the end of the quarter.

Legend of Mushroom from Joy Net Games, which was released in early March, showed promising trends. Weekly revenue increased from $26.7K in its initial week to approximately $110K by the end of March. Downloads peaked at 31.4K in the second week of March, ending the month at about 9.5K. Active users also grew steadily, reaching nearly 44K by mid-March and closing the quarter at around 35K.

These insights provide a snapshot of the dynamic Gacha game market in Australia for Q1 2024. For more detailed analytics and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024